Thomas Blanché

5th-year student in a dual degree program:
Computer Engineering at Polytech Lyon
Master's in Video Games at UQAC (Québec)

Seeking final-year internship

I am currently seeking a minimum 22-week internship starting near September 2026.

Professional Experience

Full-Stack Web Developer

September 2024

21-week internship at a Lyon-based IT services company. Contributed to the redesign of a business application using Java Spring Boot and Angular, including regular collaboration with the client to validate changes.

Projects

MMO (structure)

Docker • Rust • quad-tree • Networking • Bevy

Development of a project to understand the structure of an MMO. With Broker, DGS, spatial server, client app, Gatekeeper and AOI server. GitHub

Teapot (Crayonneur)

Unreal Engine • Local & Online Multiplayer (Steam)

Cooperative game using a projection of the 3D world onto 2D gameplay. Supports local multiplayer and online multiplayer via Steam. itch.io

Le Nectar des Étoiles

WonderJam Winter 2026 • Blueprints • 48h

Short narrative game created in 48 hours, awarded 1st place in the jam. Developed primarily in Blueprints under Unreal Engine. itch.io

Juste le Boat, En faite

Godot • AI • Reinforcement Learning

Conquest game on a procedurally generated map with combat AI trained via Reinforcement Learning (using the Godot RL Agents plugin). itch.io

Skills

  • Game engines: Unreal Engine, Godot, Unity, Bevy
  • Languages: C++, C, Rust, Java, C#, Python
  • Web & frameworks: HTML, CSS, JavaScript, Angular, Next.js
  • Tools & databases: Git, Perforce, SQL, SFML