Game Programming & Engines
- Languages
- C++, Rust, Blueprints, C#, Java
- Engines
- Unreal Engine, Godot, Unity, Bevy.
- Architecture
- Game loop, gameplay systems, versioning, game design, level design
Engineering student • Video Game Master's
I am a Video Game Master's student at UQAC and a future engineer from Polytech Lyon. I am a game developer driven by a broad technical curiosity, and I have explored areas such as networking (multiplayer), AI, and optimization. My experience with several engines (Unreal, Unity, Godot) allows me to adapt quickly to technical constraints and move fluidly between the different building blocks of a project.
Looking for a final-year internship (minimum 22 weeks) starting near September 2026
Technical expertise
Portfolio
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