Engineering student • Video Game Master's

Thomas Blanché

I am a Video Game Master's student at UQAC and a future engineer from Polytech Lyon. I am a game developer driven by a broad technical curiosity, and I have explored areas such as networking (multiplayer), AI, and optimization. My experience with several engines (Unreal, Unity, Godot) allows me to adapt quickly to technical constraints and move fluidly between the different building blocks of a project.

Looking for a final-year internship (minimum 22 weeks) starting near September 2026

Technical expertise

Skills acquired during my dual degree at UQAC and Polytech Lyon

Game Programming & Engines

Languages
C++, Rust, Blueprints, C#, Java
Engines
Unreal Engine, Godot, Unity, Bevy.
Architecture
Game loop, gameplay systems, versioning, game design, level design

Advanced systems & networking

Multiplayer
Network programming, replication, prediction/correction, MMOs (currently learning).
Optimization
Mathematical modeling, numerical optimization (Matlab, solvers), performance management.
IA / RL
Artificial intelligence applied to video games.

Web, security & methodology

Fullstack
Java Spring Boot, JavaScript, Angular, Next.js, PostgreSQL, HTML, CSS.
Security
Cybersecurity concepts, access control, and securing data flows.
Workflow
Agile/Scrum methodology, Git, Perforce.

Portfolio

Projects & Experience

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